Clara-The Bewitched Ballerina

Once a graceful ballerina, Clara made a dark deal that left her trapped in a body of porcelain. Over the years, her once-perfect form has cracked, with pieces of her missing, but where there are gaps, golden seams now fill in the cracks. Clara’s delicate exterior hides a dangerous edge—though she may look fragile, her movements are swift, sharp, and precise. As second-in-command of The Bullies, Clara often watches over the beach from the arcade terrace, her silent, cracked face betraying none of the power she wields. There’s a haunting beauty to her form, but don’t be fooled—those cracks hold stories of broken promises and shattered dreams. Cross Clara, and you might find yourself dancing on the edge of a nightmare.

“One turn. Two Turns. Three Turns and the musicbox starts to play…” – Clara

STATS

ACTION: 6 DEFENSE: 7 MAGIC: 8

TYPE: Ballerina

CLASS: Rogue

MAIN SKILL: Acrobatics

FEATURED EPISODE

Episode #22 Alluring Allies and the Hallowdeck of Horror 4

The Hallowdeck is malfunctioning again and the salesman is not calling back.

Delilah-The Sultry Sheriff Specter

After holding off a band of ruthless outlaws for four days, Delilah’s heroic stand came to a tragic end when she succumbed to thirst. Now a ghostly gunslinger, Delilah leads The Bullies with deadly precision. Armed with her trusty pistol and rifle, she’s always ready for a shootout, and her aim is as sharp as ever. Delilah hangs out near the mansion’s arcade, often dominating the shooting gallery, but she’s far more than just a marksman—she’s a leader who keeps the Bullies in line with a no-nonsense attitude and a bit of charm. Quick to take on any threat, Delilah fights alongside the team, helping them secure their territory and protect the mansion from intruders. Though she prefers to pick off enemies from a distance, she’ll get up close and personal when necessary, making sure no one forgets who’s in charge.

“I think you’ll find, that gold you’re carrying is mine.” – Delilah

STATS

ACTION: 8 DEFENSE: 8 MAGIC: 6

TYPE: Sheriff

CLASS: Theif

MAIN SKILL: Hand Precision

FEATURED EPISODE

Episode #21 Alluring Allies and the Dessert Flower

A fight breaks out at Delilah’s deathday part, and the team resolved their issues through a game of manhunt.

Li Hua-The White Fox Spirit

Li Hua was a tough, no-nonsense policewoman in the 1970s who kept the streets clean, until the day she discovered an ancient tablet during an investigation. The tablet cursed her with the power of the nine-tailed fox spirit, granting her immense strength and agility—but also splitting her soul in two. As Li Hua, she tries desperately to find a way to break the curse and regain control over her life, but when the Foxy Lady takes over, terror follows. Wild and unpredictable, Foxy Lady wreaks havoc, leaving chaos in her wake. Despite her internal battle, Li Hua has her soft side—she’s got a love for air hockey and never misses a chance to challenge someone to a game. But be careful—if you lose, you might just see Foxy Lady flash a smile before taking control.

“Another stakeout. At this point, I think I sleep more in my car than in my bed.” – Li Hua

STATS

ACTION: 8 DEFENSE: 6 MAGIC: 10

TYPE: 70s Foxy Lady

CLASS: Spy

MAIN SKILL: Stealth

FEATURED EPISODE

Episode #20 Alluring Allies and the Night of Spirits

Li Hua has offered to the local polce on a killer case, but finds that police work has changed since she was on the force.

The Lifeguard-The Lifeguard of Bloodlake

Once a notorious bully at the summer camp, The Lifeguard tormented kids mercilessly. But one day, the campers fought back, tying him to a sack of bowling balls—one for each victim—and throwing him into the lake. Now, The Lifeguard is forever cursed to drag that heavy sack of bowling balls wherever he goes, appearing stuck in place whenever someone watches. But the moment eyes are off him, he teleports in a flash, catching up to his prey in no time. Even from his stationary position, The Lifeguard continues to hurl insults and name-calling at those who dare cross his path, waiting for the perfect moment to strike. He spends his time at the mansion’s beach, lurking in the shadows, always ready to pull his next victim under. His bullying may be tied to the weight of his burden, but that doesn’t stop him from dragging others down with him.

“How long do you think you can hold your breath for?” – The Lifeguard

STATS

ACTION: 7 DEFENSE: 9 MAGIC: 5

TYPE: Lifeguard

CLASS: Amatuer

MAIN SKILL: Stamina

FEATURED EPISODE

Episode #19 Alluring Allies and the Neighbors Accross the Pond

The Bullies get in a war of games with the summer camp across the pond.

Nadia-The Bewitching Nightmare

Don’t be fooled by Nadia’s caring demeanor—this demon nurse is anything but a healer. Under the guise of caring for her patients, Nadia secretly preys on the sick and vulnerable, slowly draining their life force before claiming their hearts for her collection. She’s as methodical as she is sinister, carefully selecting her victims and feeding on their fear as much as their flesh. With a smile that hides her dark intentions, Nadia roams the halls of the mansion’s infirmary, waiting for her next victim to trust her with their life. By the time they realize the truth, it’s already too late. Nadia’s hunger for hearts is matched only by her thirst for power, and with each life she takes, her strength grows.

“You. You are mine now.” – Nadia

STATS

ACTION: 5 DEFENSE: 7 MAGIC: 9

TYPE: Nurse

CLASS: Ever’en

MAIN SKILL: Medicine

FEATURED EPISODE

Episode #18 Alluring Allies at the Drive in Part 2

A two part mini movie event brought to you by Uncle Slasher’s Halloween Emporium.

The Critic-The Cannibal Connoisseur

With the friendly charm of a blue-collar dad and the appetite of a predator, The Critic may seem like your average, movie-quoting guy at first. But underneath that affable exterior is a hunger that can’t be satisfied by popcorn and soda. He hunts down his victims, eats them, and offers his brutal, honest review on how they “taste.” The Critic lives for the thrill of the hunt and the satisfaction of judging every meal he devours, complete with a side of snarky commentary. He’s the anti-thesis to the refined, high-class cannibal archetype—The Critic keeps it simple, making movie references as he grills you, both literally and metaphorically. Beware his friendly demeanor—it’s the last thing you’ll see before becoming his next meal.

“I got everything for the big game. Betty’s Smoke Sausage, Josh’s 7 Layer Dip, Racks of Tyler’s Ribs.” – The Critic

STATS

ACTION: 8 DEFENSE: 8 MAGIC: 2

TYPE: Cannibal

CLASS: Shaman

MAIN SKILL: Culinary

FEATURED EPISODE

Episode #17 Alluring Allies at the Drive in Part 1

A two part mini movie event brought to you by Uncle Slasher’s Halloween Emporium.

Dr. Trap-The Sinister Dentist

Dr. Trap doesn’t just set traps—he creates elaborate puzzles and deadly mazes designed to teach valuable life lessons to those who survive. He believes that every challenge, no matter how dangerous, offers an opportunity for growth. But don’t mistake his lessons for mercy—Dr. Trap takes delight in watching his victims squirm, making them face their worst fears in the labyrinths he creates. Dr. Trap isn’t just the mastermind of deadly mazes and puzzles—he’s the one constantly “remodeling” the basements of the Mystical Mansion. As head of the mansion’s security, Dr. Trap takes delight in redesigning the lower levels, filling them with traps, secret chambers, and labyrinthine corridors to ensure no intruder can ever breach their stronghold.

“I knew you would make it this far because I knew you knew that they knew that I was the real mastermind behind the killings.” – Dr. Trap

STATS

ACTION: 6 DEFENSE: 7 MAGIC: 4

TYPE: Dentist

CLASS: Monk

MAIN SKILL: Utility

FEATURED EPISODE

Episode #16 Alluring Allies and the Hallowdeck of Horror 3

Dr. Trap is trapped in a “trap_idea” file and the Hallowdeck is malfunctioning.

Aria-The Air Hostess Haunt

Aria haunts the skies like a spectral guardian, forever tied to doomed flights destined to crash. But unlike other vengeful spirits, Aria’s mission is one of salvation—though it comes with a cruel twist. She has the power to save only one soul from each disaster, but first, she must decide who deserves it. Torturing and playing games with the passengers, Aria puts them through trials to see who is worthy of survival. Her cold, calculating demeanor hides a deep sense of responsibility, as Aria believes that only the best deserve to live. Though her methods are harsh, her heart is in the right place—she’s a ghost bound by a grim duty, ensuring that even in the face of death, hope remains for the one who proves themselves. If you’re the lucky one to receive her parachute, consider yourself blessed.

“And if you look to your left, that’s the enemy team obliterating my teammates.” – Aria

STATS

ACTION: 4 DEFENSE: 7 MAGIC: 9

TYPE: Air Hostess

CLASS: Scout

MAIN SKILL: Perception

FEATURED EPISODE

Episode #15 Alluring Allies and the Weekend Getaway

Most of the team is gone for the weekend, so a bored Aria decides to go on a haunt.

Faye-The Fairy’s Curse

Once a graceful and carefree fairy, Faye’s world crumbled when she was cursed with a rose-shaped necklace, binding her in vines and draining her powers. The curse transformed her into a dark fairy, her wings shackled and her heart hardened by bitterness. Now, Faye seeks vengeance—not just against the witch who cursed her, but against anyone who destroys the environment. She uses her plant-based magic to hunt down and punish those who harm the natural world, strangling them with vines and letting nature reclaim what was lost. Though the curse weighs heavily on her, Faye has turned her pain into power, becoming a protector of the earth. Still, the hope of breaking the curse remains buried deep within her, driving her forward even as her magic is fueled by anger and sorrow. She may be broken, but Faye will stop at nothing to make sure nature has its revenge.

“Embrace the moss and vine and I promise to only take a little bit of power from each of you.” – Faye

STATS

ACTION: 4 DEFENSE: 6 MAGIC: 9

TYPE: Fairy

CLASS: Druid

MAIN SKILL: Nature

FEATURED EPISODE

Episode #14 Alluring Allies and the Garden of Faye

Spring is in the air and the team holds a tea party in the gardens.

Elara-The Last Survivor

Once an ordinary girl, Elara’s life changed forever when she was hunted by monsters, forced to fight her way out of nightmare after nightmare. Prophesized to be the one who will ultimately save the world from darkness, she’s survived every horror imaginable and emerged as The Final Girl. Effectively immortal until the day her prophecy is fulfilled, Elara now lives at the Mystical Mansion, leading the charge against any creature that dares to threaten the team. With a history of slaying monsters and a reputation for being unstoppable, Elara is a true legend in the making. Her confidence, combined with her knowledge of horror tropes, makes her a master of survival. She’s not just a slayer—she’s the one the monsters fear. As long as her story isn’t over, Elara is destined to outlast them all, forever prepared for the final showdown.

“You know, for a team full of monsters, you guys are kinda pathetic.” – Elara

STATS

ACTION: 3 DEFENSE: 8 MAGIC: 9

TYPE: 80s Valley Girl

CLASS: Mentalist

MAIN SKILL: Conversational

FEATURED EPISODE

Episode #12 Alluring Allies and the Yard Sale of Many Items

The Team tries to hold a yard sale but are interrupted by a new enemy.