Faye-The Fairy’s Curse

Once a graceful and carefree fairy, Faye’s world crumbled when she was cursed with a rose-shaped necklace, binding her in vines and draining her powers. The curse transformed her into a dark fairy, her wings shackled and her heart hardened by bitterness. Now, Faye seeks vengeance—not just against the witch who cursed her, but against anyone who destroys the environment. She uses her plant-based magic to hunt down and punish those who harm the natural world, strangling them with vines and letting nature reclaim what was lost. Though the curse weighs heavily on her, Faye has turned her pain into power, becoming a protector of the earth. Still, the hope of breaking the curse remains buried deep within her, driving her forward even as her magic is fueled by anger and sorrow. She may be broken, but Faye will stop at nothing to make sure nature has its revenge.

“Embrace the moss and vine and I promise to only take a little bit of power from each of you.” – Faye

STATS

ACTION: 4 DEFENSE: 6 MAGIC: 9

TYPE: Fairy

CLASS: Druid

MAIN SKILL: Nature

FEATURED EPISODE

Episode #14 Alluring Allies and the Garden of Faye

Spring is in the air and the team holds a tea party in the gardens.

Aria-The Air Hostess Haunt

Aria haunts the skies like a spectral guardian, forever tied to doomed flights destined to crash. But unlike other vengeful spirits, Aria’s mission is one of salvation—though it comes with a cruel twist. She has the power to save only one soul from each disaster, but first, she must decide who deserves it. Torturing and playing games with the passengers, Aria puts them through trials to see who is worthy of survival. Her cold, calculating demeanor hides a deep sense of responsibility, as Aria believes that only the best deserve to live. Though her methods are harsh, her heart is in the right place—she’s a ghost bound by a grim duty, ensuring that even in the face of death, hope remains for the one who proves themselves. If you’re the lucky one to receive her parachute, consider yourself blessed.

“And if you look to your left, that’s the enemy team obliterating my teammates.” – Aria

STATS

ACTION: 4 DEFENSE: 7 MAGIC: 9

TYPE: Air Hostess

CLASS: Scout

MAIN SKILL: Perception

FEATURED EPISODE

Episode #15 Alluring Allies and the Weekend Getaway

Most of the team is gone for the weekend, so a bored Aria decides to go on a haunt.

Dr. Trap-The Sinister Dentist

Dr. Trap doesn’t just set traps—he creates elaborate puzzles and deadly mazes designed to teach valuable life lessons to those who survive. He believes that every challenge, no matter how dangerous, offers an opportunity for growth. But don’t mistake his lessons for mercy—Dr. Trap takes delight in watching his victims squirm, making them face their worst fears in the labyrinths he creates. Dr. Trap isn’t just the mastermind of deadly mazes and puzzles—he’s the one constantly “remodeling” the basements of the Mystical Mansion. As head of the mansion’s security, Dr. Trap takes delight in redesigning the lower levels, filling them with traps, secret chambers, and labyrinthine corridors to ensure no intruder can ever breach their stronghold.

“I knew you would make it this far because I knew you knew that they knew that I was the real mastermind behind the killings.” – Dr. Trap

STATS

ACTION: 6 DEFENSE: 7 MAGIC: 4

TYPE: Dentist

CLASS: Monk

MAIN SKILL: Utility

FEATURED EPISODE

Episode #16 Alluring Allies and the Hallowdeck of Horror 3

Dr. Trap is trapped in a “trap_idea” file and the Hallowdeck is malfunctioning.

The Critic-The Cannibal Connoisseur

With the friendly charm of a blue-collar dad and the appetite of a predator, The Critic may seem like your average, movie-quoting guy at first. But underneath that affable exterior is a hunger that can’t be satisfied by popcorn and soda. He hunts down his victims, eats them, and offers his brutal, honest review on how they “taste.” The Critic lives for the thrill of the hunt and the satisfaction of judging every meal he devours, complete with a side of snarky commentary. He’s the anti-thesis to the refined, high-class cannibal archetype—The Critic keeps it simple, making movie references as he grills you, both literally and metaphorically. Beware his friendly demeanor—it’s the last thing you’ll see before becoming his next meal.

“I got everything for the big game. Betty’s Smoke Sausage, Josh’s 7 Layer Dip, Racks of Tyler’s Ribs.” – The Critic

STATS

ACTION: 8 DEFENSE: 8 MAGIC: 2

TYPE: Cannibal

CLASS: Shaman

MAIN SKILL: Culinary

FEATURED EPISODE

Episode #17 Alluring Allies at the Drive in Part 1

A two part mini movie event brought to you by Uncle Slasher’s Halloween Emporium.

Nadia-The Bewitching Nightmare

Don’t be fooled by Nadia’s caring demeanor—this demon nurse is anything but a healer. Under the guise of caring for her patients, Nadia secretly preys on the sick and vulnerable, slowly draining their life force before claiming their hearts for her collection. She’s as methodical as she is sinister, carefully selecting her victims and feeding on their fear as much as their flesh. With a smile that hides her dark intentions, Nadia roams the halls of the mansion’s infirmary, waiting for her next victim to trust her with their life. By the time they realize the truth, it’s already too late. Nadia’s hunger for hearts is matched only by her thirst for power, and with each life she takes, her strength grows.

“You. You are mine now.” – Nadia

STATS

ACTION: 5 DEFENSE: 7 MAGIC: 9

TYPE: Nurse

CLASS: Ever’en

MAIN SKILL: Medicine

FEATURED EPISODE

Episode #18 Alluring Allies at the Drive in Part 2

A two part mini movie event brought to you by Uncle Slasher’s Halloween Emporium.

Familiar-The Cursed Lycan

Familiar was Dracula’s most trusted and obedient companion, a fierce and loyal wolf who prowled the dark forests, always at his master’s side. As the oldest of Dracula’s allies, Familiar knew the mansion and its secrets better than anyone.Now, Familiar roams the night as a towering wolfman, a ferocious member of The Hungry, using his immense strength and instincts to protect the mansion and do Dracula’s bidding. Whether he’s out running errands, gathering supplies, or carrying out Dracula’s tasks, Familiar remains loyal to his master. However, the full moon brings a cruel twist: Familiar’s werewolf curse changes him to a frail human form. During those nights, he leaves the mansion to drive the countryside in an attempt to avoid being the prey in a house full of monsters.

“I’m not getting off this couch for anything less than 3 Spooky Snacks.” – Familiar

STATS

ACTION: 10 DEFENSE: 8 MAGIC: 6

TYPE: Werewolf

CLASS: Warden

MAIN SKILL: Survival

FEATURED EPISODE

Episode #13 Alluring Allies and the Treaty of Peace

Alluring Allies is back and its same but also different!